The Constitution

Timeless, not detailed.

This document holds only the principles that mustn’t change. Everything else — scoring detail, topic selection, edge cases — lives in a rulebook built to evolve.

01

Vision

A global debate sport where the goal is not just to win, but to make judges and spectators think: "Wow... I never thought of it that way."

02

Ranking

Public ranking uses letters: A, B, C ... Z, AA, AB, AC ... Elite players are One Alphabet Players. Everyone begins in the lower alphabet leagues and climbs upward.

03

Match Structure

Standard matches run 10 minutes, free-flowing, with one judge and one referee. Players first attempt to agree on the topic and who speaks first. If they cannot agree who speaks first, the referee decides — final.

04

Rule Philosophy

Phones, outside assistance, and physical contact are not allowed except in special leagues that explicitly permit them. Threats result in a permanent ban. Preventing your opponent from speaking is not illegal — it is poor strategy.

05

Judge & Referee

Online, judges and referees may be human or AI. In physical tournaments, judges and referees are human only. AI personalities never enter ranked competition themselves — they exist only to keep a debate room from sitting empty; see The Hundred, below.

06

Judge Philosophy

Experienced players are expected to judge, because judging provides another perspective on the game. To compete in either flagship One Alphabet tournament, a competitor must have judged at least 10 official matches.

07

No Age Restriction

Anyone can compete regardless of age. The sport itself has no age restriction; practical safeguarding for minors is handled in the rulebook.

08

Flagship Tournaments

The Unknown Road to One Alphabet promotes Two Alphabet players into the One Alphabet League, currently online. Physical tournaments coming soon. Twilight Race to Get the Ace is contested within the One Alphabet League to determine A, the highest-ranked player, planned annually each January.

09

Emergency League

A temporary online league activated during major world events — conflict, regulation, pandemic, disaster — to preserve high-quality debate on significant ongoing events as part of the permanent archive.

10

Archive

Every official match is recorded: video, audio, transcript, topic, players, judge, referee, tournament, date, league, metadata, AI summaries, and searchable tags. The goal is one of the world's largest public libraries of human reasoning.

11

The Hundred

Eztren keeps one hundred debate personalities in permanent rotation, each with its own way of arguing — built to be recognized, not mistaken for a human. If no opponent is free within a minute of queueing, one of the Hundred steps in instead, chosen at random, never the same one twice in your last ten AI battles. They hold no rank and never chase one — the sport belongs to its players. But the room stays live, day or night, everywhere in the world, and there's always another one you haven't debated yet.

12

Active Players

A player counts as active if they have battled at least once in the last ten days. Flagship leagues unlock on active players, not raw signups — a pile of registered-but-idle accounts should never be mistaken for a live sport.